《喪尸圍城2》解決無(wú)線360手柄不能使用或鍵位出錯(cuò)的辦法

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精彩庫(kù)游戲網(wǎng) 2010-09-27 18:57:28

可參考:http://www.wankemiao.cn/soft/32266.html

使用過(guò)XInputEmulator和Xinput Test不成功的同學(xué)

游戲可執(zhí)行程序目錄下把用過(guò)的以上兩個(gè)模擬文件刪除,包括dinput8.dll

下載文件解壓至游戲根目錄


我的電腦? 管理? 設(shè)備管理器? 人體學(xué)輸入設(shè)備? HID-compliant game controller
屬性 詳細(xì)信息 找到VID和PID碼

我的是HID\VID_0810&PID_0001
那么VID就是0810,PID是0001

在x360ce里修改
VID=0x0810
PID=0x0001

用XInputTest測(cè)試所有按鍵,震動(dòng),PS2手柄設(shè)置已經(jīng)修改,北通PS2手柄適用

如果有按鍵錯(cuò)位在x360ce里修改,比如
Left Shoulder=5
Right Shoulder=6
Left Trigger=7
Right Trigger=8
在PS2手柄上是L1對(duì)應(yīng)LT,L2對(duì)應(yīng)LB,R1對(duì)應(yīng)RT,R2對(duì)應(yīng)RB,前面四個(gè)按鍵上下相反,改為
Left Shoulder=7
Right Shoulder=8
Left Trigger=5
Right Trigger=6
即可

按鍵
A=3
B=2
X=4
Y=1

右搖桿如果上下左右相反
Right Analog X=3
Right Analog Y=-6
改為
Right Analog X=6
Right Analog Y=-3

保存,使用XInputTest測(cè)試所有按鍵正常即可進(jìn)入游戲

XInputEmulator
Xinput Test
對(duì)新游戲的支持越來(lái)越差了,有的直接不能模擬或沒有震動(dòng),比如 鷹擊長(zhǎng)空 和 奇點(diǎn)
x360ce都完美支持
而且沒有不插手柄會(huì)卡的問題,部分游戲還能在游戲里自由切換

這個(gè)文件是通用的,放在游戲可執(zhí)行程式目錄就可以

我在里面從新調(diào)了參數(shù)··無(wú)線360手柄的朋友可以復(fù)制我下面的參數(shù)到“x360ce”文件里面? 或者可以下載我調(diào)整過(guò)的文件。? 。。。記得要在Pc settings 里的controller 設(shè)置為啟用

?[Options]
UseInitBeep=1? ? ? ? ? ? #use 0 to 1; default 1; beep on init
Log=0? ? ? ? ? ? ? ? ? ? #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1? ? ? ? ? ? ? ? #use API patching

[PAD1]
Index=0? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x045E? ? ? ? ? ? ? ? #controller VID
PID=0x02A1? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=7? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=8? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=9? ? ? ? ? ? #button id; 0 to disable
Right Thumb=10? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=0? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=x3? ? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=x-3? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right

[PAD2]
Index=-1? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0? ? ? ? ? ? ? ? ? #controller VID
PID=0x0? ? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=9? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=10? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=11? ? ? ? ? ? #button id; 0 to disable
Right Thumb=12? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=5? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right

[PAD3]
Index=-1? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0? ? ? ? ? ? ? ? ? #controller VID
PID=0x0? ? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=9? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=10? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=11? ? ? ? ? ? #button id; 0 to disable
Right Thumb=12? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=5? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right

[PAD4]
Index=-1? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0? ? ? ? ? ? ? ? ? #controller VID
PID=0x0? ? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=9? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=10? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=11? ? ? ? ? ? #button id; 0 to disable
Right Thumb=12? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=5? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right
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