《真實(shí)戰(zhàn)爭(zhēng):1242》金錢(qián)修改方法

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精彩庫(kù)游戲網(wǎng) 2011-01-05 23:56:38

真實(shí)戰(zhàn)爭(zhēng):1242》金錢(qián)修改方法

游戲下載真實(shí)戰(zhàn)爭(zhēng)1242中文漢化版

游戲?qū)^(qū):真實(shí)戰(zhàn)爭(zhēng):1242


我也去按照方法查找,無(wú)意間發(fā)現(xiàn)可以調(diào)錢(qián)的方法,這樣就可以全買(mǎi)成精銳部隊(duì)了。

以下是我自己的存檔,完整的“profile.cfg”
查找地址在:Cocuments and Settings自己的用戶名My DocumentsReal Warfare 1242

section.begin
?? Engine : struct.begin
????? ScreenResolution : struct.begin
???????? Width = 1680
???????? Height = 1050
???????? Frequency = 59
????? struct.end
????? HDRType = htPseudoHDR
????? DOFEnable = True
????? AntiAliasing = aaDefault
????? TextureFilteringQuality = tfNone
????? WaterReflection = wrmUltra
????? ShadowMap = 2048
????? ShadowMapEnabled = True
????? HorizonRenderEnabled = True
????? ShaderType = stSM30
????? CoverEnabled = True
????? CoverPPLEnabled = False
????? SelfShadowingTerrain = False
????? PFX = True
????? Sound : struct.begin
???????? svgMusic = 1
???????? svgAmbient = 1
???????? svgSFX = 1
???????? svgVoice = 1
???????? svgInterface = 1
???????? Master = 1
????? struct.end
?? struct.end
?? Variables : struct.begin
????? HideOldCampaign = 1
????? Difficulty = 0
????? Selections = 1
????? KeyboardMode = 0
????? CameraMode = 2
????? AutoSave = 0
????? CamMoveSpeed = 0.5
????? CamRotateSpeed = 0.5
????? AutoPause = 0
????? FogOfWar = 0
????? Hint = 1
????? GrFloating = 1
????? GrHintStyle = 0
????? MouseTrackStyle = 0
????? AutoHighlight = 0
????? InterfaceMode = 0
????? CameraBorders = 0
????? MuteSound = 0
????? DesignMode = 1
?? struct.end
?? UserStruct : struct.begin
????? Addon : struct.begin
???????? CurrentMapID = neva
???????? livonia : struct.begin
??????????? NextMapID = village
??????????? Money = 0
??????????? Groups : struct.begin
?????????????? [0] : struct.begin
????????????????? Name = GERB.NAME.124
????????????????? Template = central_rus.Groups.knight_dovmont
????????????????? Size = 2
????????????????? PrimaryWeaponSkill = 2
????????????????? SecondaryWeaponSkill = 3
????????????????? MoralIndex = 3
????????????????? SelfControlIndex = 3
????????????????? Commander = 3
?????????????? struct.end
?????????????? [1] : struct.begin
????????????????? Name = GROUP.NAME.008
????????????????? Template = central_rus.Groups.junior_pikman
????????????????? Size = 1
????????????????? PrimaryWeaponSkill = 2
????????????????? SecondaryWeaponSkill = 3
????????????????? MoralIndex = 3
????????????????? SelfControlIndex = 2
????????????????? Commander = 0
?????????????? struct.end
?????????????? [2] : struct.begin
????????????????? Name = GROUP.NAME.009
????????????????? Template = central_rus.Groups.junior_archer
????????????????? Size = 2
????????????????? PrimaryWeaponSkill = 2
????????????????? SecondaryWeaponSkill = 2
????????????????? MoralIndex = 3
????????????????? SelfControlIndex = 2
????????????????? Commander = 0
?????????????? struct.end
??????????? struct.end
??????????? BaseMoney = 11789
???????? struct.end
???????? village : struct.begin
??????????? NextMapID = racovor
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? racovor : struct.begin
??????????? NextMapID = virumaa
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? virumaa : struct.begin
??????????? NextMapID = chase
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? chase : struct.begin
??????????? NextMapID = invasion
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? invasion : struct.begin
??????????? NextMapID = revenge
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? revenge : struct.begin
??????????? NextMapID = pskov
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? pskov : struct.begin
??????????? NextMapID =
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? first : struct.begin
??????????? NextMapID = skirmish
??????????? Money = 0
??????????? Groups[0] : struct.begin
?????????????? Name = GERB.NAME.116
?????????????? Template = north_rus.Groups.knight_aleksandr
?????????????? Size = 2
?????????????? PrimaryWeaponSkill = 2
?????????????? SecondaryWeaponSkill = 3
?????????????? MoralIndex = 3
?????????????? SelfControlIndex = 3
?????????????? Commander = 3
??????????? struct.end
??????????? BaseMoney = 5730
???????? struct.end
???????? skirmish : struct.begin
??????????? NextMapID = neva
??????????? Money = 4671
??????????? BaseMoney = 5730
??????????? Groups[0] : struct.begin
?????????????? Name = GERB.NAME.116
?????????????? Template = north_rus.Groups.knight_aleksandr
?????????????? Size = 2
?????????????? PrimaryWeaponSkill = 2
?????????????? SecondaryWeaponSkill = 3
?????????????? MoralIndex = 3
?????????????? SelfControlIndex = 3
?????????????? Commander = 3
??????????? struct.end
???????? struct.end
???????? neva : struct.begin
??????????? NextMapID = koporye
??????????? Money = 430900
??????????? BaseMoney = 0
??????????? Groups : struct.begin
?????????????? [0] : struct.begin
????????????????? Name = GERB.NAME.116
????????????????? Template = north_rus.Groups.knight_aleksandr
????????????????? Size = 2
????????????????? PrimaryWeaponSkill = 2
????????????????? SecondaryWeaponSkill = 3
????????????????? MoralIndex = 3
????????????????? SelfControlIndex = 3
????????????????? Commander = 3
?????????????? struct.end
?????????????? [1] : struct.begin
????????????????? Name = GROUP.NAME.007
????????????????? Template = north_rus.Groups.senior_pikman
????????????????? Size = 1
????????????????? PrimaryWeaponSkill = 2
????????????????? SecondaryWeaponSkill = 3
????????????????? MoralIndex = 3
????????????????? SelfControlIndex = 3
?????????????? struct.end
?????????????? [2] : struct.begin
????????????????? Name = GROUP.NAME.009
????????????????? Template = north_rus.Groups.junior_archer
????????????????? Size = 1
????????????????? PrimaryWeaponSkill = 2
????????????????? SecondaryWeaponSkill = 1
????????????????? MoralIndex = 2
????????????????? SelfControlIndex = 2
?????????????? struct.end
??????????? struct.end
???????? struct.end
???????? koporye : struct.begin
??????????? NextMapID = prepeipus
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? prepeipus : struct.begin
??????????? NextMapID = peipus
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? peipus : struct.begin
??????????? NextMapID = ambush
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? ambush : struct.begin
??????????? NextMapID = brothers
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
???????? brothers : struct.begin
??????????? NextMapID =
??????????? Money = 0
??????????? BaseMoney = 0
???????? struct.end
????? struct.end
????? Maps : struct.begin
????????? : struct.begin
??????????? Map = .datamapscampaignaddon.alexfirstfirst.map
??????????? Rank : struct.begin
?????????????? GameWinPoints = 20
?????????????? CaptureFlags = 40
?????????????? LostFlags = 0
?????????????? SaveFlags = 5
?????????????? KillGroups = 88
?????????????? LostGroups = 0
?????????????? SaveGroups = 20
?????????????? RunAwayGroups = 27
?????????????? Points = 17
?????????????? MoneyInc = 3441
?????????????? MoneyDec = 20
??????????? struct.end
???????? struct.end
????????? : struct.begin
??????????? Map = .datamapscampaignaddon.alexskirmishskirmish.map
??????????? Rank : struct.begin
?????????????? GameWinPoints = 20
?????????????? CaptureFlags = 12
?????????????? LostFlags = 0
?????????????? SaveFlags = 8
?????????????? KillGroups = 30
?????????????? LostGroups = 0
?????????????? SaveGroups = 23
?????????????? RunAwayGroups = 28
?????????????? Points = 15
?????????????? MoneyInc = 2037
?????????????? MoneyDec = 129
??????????? struct.end
???????? struct.end
????? struct.end
?? struct.end
section.end

注意看紅色區(qū)域,原來(lái)只打了4309錢(qián),我自己加了兩個(gè)零,進(jìn)游戲一看已經(jīng)變成430900了,經(jīng)驗(yàn)證有效!!

這些是你想要的嗎?

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